Lately, we’ve being working a lot on the O3DE PopcornFX plugin. Here is a first blog post on our progress so far, with a focus on the […]
Read moreLately, we’ve being working a lot on the O3DE PopcornFX plugin. Here is a first blog post on our progress so far, with a focus on the […]
Read morePopcornFX for O3DE Open 3D Engine (O3DE) is an Apache 2.0-licensed cross-platform, real time 3D engine to create high performance interactive experiences, including games and simulations. Founding […]
Read moreWhat do we say to the god of FX? Nodes today! Greetings, PopcornFX team is really proud to deliver the first batch of PopcornFX v2 tutorials. Because […]
Read moreUsing the execution rate to optimize your effects Visual effects can be tricky to optimize. Sometimes you will need a specific behavior which is very costly […]
Read moreThe PopcornFX plugin for Unreal Engine 4 was recently released on the marketplace (available on our store store.popcornfx.com/popcornfx-ue4-plugin), so you might wonder what PopcornFX performance looks like in […]
Read moreThe goal of this technical article is to give you an insight into one of the cornerstones of PopcornFX : its scripting system, and shed some light on […]
Read more