Lately, we’ve being working a lot on the O3DE PopcornFX plugin. Here is a first blog post on our progress so far, with a focus on the […]
Read more about Integrating PopcornFX in O3DE – a focus on renderingLately, we’ve being working a lot on the O3DE PopcornFX plugin. Here is a first blog post on our progress so far, with a focus on the […]
Read more about Integrating PopcornFX in O3DE – a focus on renderingPopcornFX for O3DE Open 3D Engine (O3DE) is an Apache 2.0-licensed cross-platform, real time 3D engine to create high performance interactive experiences, including games and simulations. Founding […]
Read more about PopcornFX is avaible on O3DE!What do we say to the god of FX? Nodes today! Greetings, PopcornFX team is really proud to deliver the first batch of PopcornFX v2 tutorials. Because […]
Read more about Let’s learn PopcornFX v2Using the execution rate to optimize your effects Visual effects can be tricky to optimize. Sometimes you will need a specific behavior which is very costly […]
Read more about PopcornFX DEV. NOTE #3The PopcornFX plugin for Unreal Engine 4 was recently released on the marketplace (available on our store store.popcornfx.com/popcornfx-ue4-plugin), so you might wonder what PopcornFX performance looks like in […]
Read more about PopcornFX Performance inside Unreal Engine 4The goal of this technical article is to give you an insight into one of the cornerstones of PopcornFX : its scripting system, and shed some light on […]
Read more about The PopcornFX script execution model