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Read moreLately, we’ve being working a lot on the O3DE PopcornFX plugin. Here is a first blog post on our progress so far, with a focus on the […]
Read moreHello everyone! I’m Vincent, tech art at PopcornFX. I wanted to showcase a use case demonstration I did for PopcornFX in partnership with Xsens during SIGGRAPH2019. The […]
Read moreWhat do we say to the god of FX? Nodes today! Greetings, PopcornFX team is really proud to deliver the first batch of PopcornFX v2 tutorials. Because […]
Read moreUsing the execution rate to optimize your effects Visual effects can be tricky to optimize. Sometimes you will need a specific behavior which is very costly […]
Read moreUsing a density texture to spawn particles on a mesh We are going to see how to use a new PopcornFX scripting function called “sampleSurfacePCoordsFromUV” to spawn […]
Read moreFeature curve quality Since the release of PopcornFX V1.12.0, it is possible to drastically improve curve sampling performances by using a new “Quality” setting in the curve sampler. […]
Read moreThe PopcornFX plugin for Unreal Engine 4 was recently released on the marketplace (available on our store store.popcornfx.com/popcornfx-ue4-plugin), so you might wonder what PopcornFX performance looks like in […]
Read moreThe goal of this technical article is to give you an insight into one of the cornerstones of PopcornFX : its scripting system, and shed some light on […]
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