PopcornFX editor
The PopcornFX Editor is a suite of tools dedicated to effects creation and management of related assets.
It currently doesn’t allow the creation of texture, sound, mesh or other assets usually created using DCC tools.
With each new version, new helper tools are added based on studios feedback and needs.
General overview
This video presents the main aspects of the technology,
from effect creation to engine integration.
Effect Editor
• Edit, view and test your effects in a realtime 3D viewport
• Powerful node-based visual programming interface with a focus on content reusability
• Detailed performance & memory analytics
Mesh Editor
• Visualize static & animated mesh assets UVs, normals, tangents
• Control mesh compression settings
• Keep an eye on memory footprint
Texture Editor
• Visualize textures mipmaps & individual channels
• Export textures in different formats & quality levels
Project Management
Project launcher
• Browse available projects
• Download & use online assets
• Download new editor versions
Content browser
• Browse & monitor all project assets
• Easy assets export & import, seamless assets upgrades over versions
Vectorfield Editor
• Preview static & animated vectorfields
• Import static vector fields & build animated ones
• Control memory footprint
Material Editor
• Customize PopcornFX particle materials for the Effect Editor viewport
• Extend the default PopcornFX Editor feature set to match your engine's
Watch PopcornFX Editor tutorials
Tutorials
Need some help?
Support
We’re busy making improvements to this version of PopcornFX Editor. Let us know your thoughts so we can make the editor more useful and give you the best experience possible. Explore Documentation