ASSET GENERATORS
PopcornFX ships with a suite of Asset Generators: procedural pipelines that produce textures, meshes and vector fields directly inside the editor: tweak the source, regenerate, support chained generators and every effect using the asset picks up the change.
Texture Generator
Author textures procedurally from a variety of sources. When creating a texture asset, pick one of the following generation sources:
• PopcornFX Graph: build the texture from a PopcornFX's node graph, with full access to your usual templates.
• Substance Designer (`.sbsar`): import a Substance archive and expose its parameters directly in the editor.
• Mesh + flipbook & animation capture: bake an animated mesh into an atlas.
• Mesh + BAT capture: bake bone animation textures.
Mesh Generator
Generate meshes procedurally, either from primitives or by transforming existing geometry.
• SimpleShape: generate a simple geometric shape and tesselate it to the desired density.
• Graph: run a PopcornFX graph on each input vertex to displace, color or modify it.

Vector field generated from a graph, visualized in the editor
VectorField Generator
Bake 3D vector fields that can be sampled by any effect to drive turbulence, flow or custom motion.
• Graph: run a PopcornFX graph to evaluate each cell of the vector field volume.
