ASSET GENERATORS

PopcornFX ships with a suite of Asset Generators: procedural pipelines that produce textures, meshes and vector fields directly inside the editor: tweak the source, regenerate, support chained generators and every effect using the asset picks up the change.

Imposter Flipbook generated from a mesh Texture generated with one our helper template Texture generated with one our helper template Texture generated with one our helper template Texture authored from a python script with live preview.

Texture Generator

Author textures procedurally from a variety of sources. When creating a texture asset, pick one of the following generation sources:

• PopcornFX Graph: build the texture from a PopcornFX's node graph, with full access to your usual templates.
• Substance Designer (`.sbsar`): import a Substance archive and expose its parameters directly in the editor.
• Mesh + flipbook & animation capture: bake an animated mesh into an atlas.
• Mesh + BAT capture: bake bone animation textures.

Mesh Generator

Generate meshes procedurally, either from primitives or by transforming existing geometry.

• SimpleShape: generate a simple geometric shape and tesselate it to the desired density.
• Graph: run a PopcornFX graph on each input vertex to displace, color or modify it.

Mesh produced by running a graph on each vertex of a circle shape Ribbon/soulercoaster mesh generated procedurally

Vector field generated from a graph, visualized in the editor

VectorField Generator

Bake 3D vector fields that can be sampled by any effect to drive turbulence, flow or custom motion.

• Graph: run a PopcornFX graph to evaluate each cell of the vector field volume.

Bénéficie de l’aide aux moyens techniques du CNC