Jobs & careers at PopcornFX
Find out about our jobs and make a difference
Current offers listed below
(Updated on 2023-08-29)
Position Duties :
As a graphics engineer, you will join the core technology team and develop new innovative, state of the art features, in collaboration with game teams around the world. You will be in direct contact with the CTO, the Lead programmer and the Producer to help shape & maintain the roadmap.
Main missions:
- Development of PopcornFX SDK related features
- Development of rendering features in PopcornFX plugins (UE5 mostly, but also Unity, O3DE and After Effects)
- Creation of study cases dedicated to our simulation framework project
- Maintain and improve rendering code from PopcornFX editor
- Internal support for artists
Skills we look for:
- Strong C++ knowledge
- Strong knowledge of 3D maths
- Knowledge of modern GPU architectures
- CPU and GPU profiling and optimization
- Experience with graphical APIs (D3D, Vulkan)
- Experience with game engines (Unity, UE, O3DE…)
- Technical English is required
Pluses:
- Experience with version management systems (git, perforce, svn)
- Experience with additional graphics APIs (Metal, Consoles, OpenGL …)
- Autonomous, proactive and have very good interpersonal skills
- Constantly looking to improve the user experience
Location :
This position is based in Paris (France).
Application
If you have the right experience and are interested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com
(Updated on 2023-01-05)
Position Duties :
PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.
Main missions:
- Create Niagara VFX on UE4 for a major game company
- Imagine effects tailored to the needs of games in collaboration with various disciplines
- Work with various game studios to help them achieve, improve, and optimize their effects
- Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
- Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
- Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
- Participate in the R&D effort by experimenting with effect behaviors and rendering.
Skills we look for:
- Minimum 2 years experience in VFX (video game, offline CG …)
- Artistic sense (comfortable with realistic effects)
- Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
- Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
- Good understanding of physics
- Good understanding of texture & shader creation
- Fluent technical English
Pluses:
- Rigorous
- Adaptability, flexibility, openness
- Agree to receive, seek and give constructive criticism
- Very good understanding of movements in space. Good spatial awareness.
- Good mathematical knowledge
- Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
- Experience with a mainstream Game Engine (UE4, Unity, O3DE)
Location :
Paris (France), potential international missions
Application
If you have the right experience and are interested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com
(Updated on 2023-01-05)
Position Duties :
PopcornFX Art Division is looking for a VFX Artist to grow their team to work on exciting Indie, AA and AAA projects.
Main missions:
- Create real time Visual Effects on a custom engine for a major upcoming AAA game
- Create VFX on PopcornFX, UE5 and Unity for various projects,
- Imagine a wide range of effects tailored to fit the universe of a game, in collaboration with various artistic and technical disciplines
- Work with various game studios to help them create, improve, and optimize their VFX
- Quickly create basic prototypes that will be used for discussions related to effects and gameplay
- Communicate with artists, technical team members, studio leadership, and outsource managers
Skills and requirements:
- Minimum 2-3 years of professional experience as a VFX artist in games or related industries
- Portfolio showcasing recent game VFX work
- Good artistic sense (comfortable with realistic effects)
- Experience with VFX authoring tools (Niagara PopcornFX v2, Houdini)
- Comfortable with shader creation (HLSL or visual shader editors)
- Comfortable with texture creation (Photoshop, Substance)
- Ability to identify optimization issues in an fx and fix them
- Fluent technical English
- Ready to learn new processes and softwares quickly
- Eager to receive, seek and give constructive criticism
Pluses:
- Good understanding of physics, of movements in space, good spatial awareness
- Good mathematical knowledge
- Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc)
- Experience with a mainstream Game Engine (UE4/5, Unity, O3DE)
Location :
Paris (France), Partial Remote (France), potential international missions
Application
If you have the right experience and are interested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com
(Updated on 2023-01-05)
Position Duties :
PopcornFX Art Division is looking for promising VFX / Technical Artists to train in order to grow their team.
Main missions:
- Follow our internal training program
- Imagine effects tailored to the needs of games in collaboration with various disciplines
- Participate in the R&D effort by experimenting with effect behaviors and rendering.
- Work with various game studios to help them achieve, improve, and optimize their effects
- Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
- Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
- Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
Skills we look for:
- Curious and proactive
- Artistic sense (comfortable with realistic effects)
- Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
- Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
- Good understanding of physics
- Good understanding of texture & shader creation
- Fluent technical English
Pluses:
- Rigorous
- Adaptability, flexibility, openness
- Agree to receive, seek and give constructive criticism
- Very good understanding of movements in space. Good spatial awareness.
- Good mathematical knowledge
- Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
- Experience with a mainstream Game Engine (UE4, Unity, O3DE)
Location :
This position is based in Paris (France).
Application
If you have the right experience and are interested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com