Job offers & career opportunities

To raise PopcornFX up, we are always looking for new talents.

Current offers listed below

(Updated on 2023-01-05)

Established in 2005, Persistant Studios created PopcornFX, an award-winning solution to create visual effects in realtime. PopcornFX expanded its services in creating real-time VFX and provides video game productions with its creativity, technical expertise and technology.

Position Duties

As a programmer, you will join the core technology team and develop new innovative, state of the art features, in collaboration with game teams around the world.
You will be in direct contact with the CTO, the Lead technology developer and the Producer to help shape & maintain the roadmap.

More precisely, your main missions will be the following:

  • Maintain and improve the PopcornFX plugins for Unity, Unreal, O3DE and After Effects
  • Maintain and improve rendering code from PopcornFX editor
  • Research and develop new rendering features
  • Development of PopcornFX related features for customer projects
  • Customer support for specific PopcornFX integrations
  • Internal support for artists

What you’ll bring:

  • Strong C++ knowledge
  • Strong knowledge of 3D maths
  • Knowledge of modern GPU architectures
  • CPU and GPU profiling and optimization
  • Experience with graphical APIs (D3D, Vulkan, OpenGL, Metal, Consoles…)
  • Experience with game engines (Unity, UE, O3DE…)
  • Experience with version management systems (git, perforce, svn)
  • Autonomous, proactive and have very good interpersonal skills
  • Constantly looking to improve the user experience
  • Technical English is required

Location :

Paris (France)

Application

If you have the right experience and are interested in this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2023-01-05)

Established in 2005, Persistant Studios created PopcornFX, an award-winning solution to create visual effects in realtime. PopcornFX expanded its services in creating real-time VFX and provides video game productions with its creativity, technical expertise and technology.

Position Duties

As a programmer, you will join the core technology team and develop new innovative, state of the art features, in collaboration with game teams around the world.
You will be in direct contact with the CTO, the Lead technology developer and the Producer to help shape & maintain the roadmap.

More precisely, your main missions will be the following:

  • Integrations (C++/C#)
  • Maintain and improve the PopcornFX plugin for Unity (and Unreal, O3DE, After Effects depending on needs)
  • Development of PopcornFX related features for customer projects
  • Customer support for specific PopcornFX integrations
  • Internal support for artists

What you’ll bring:

  • Strong C++ knowledge
  • C# knowledge
  • Knowledge of 3D math
  • Experience with Unity (bonus if experienced with other game engines)
  • Ability to collaborate with artists and other developers both verbally and via documentation
  • Experience with version management systems (git, perforce, svn)
  • Autonomous, proactive and have very good interpersonal skills
  • Constantly looking to improve the user experience
  • Technical English is required

Location :

Paris (France)

Application

If you have the right experience and are interested in this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2023-01-05)

Position Duties :

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Main missions:

  • Create Niagara VFX on UE4 for a major game company
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.

Skills we look for:

  • Minimum 2 years experience in VFX (video game, offline CG …)
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location :

Paris (France), potential international missions

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2023-01-05)

Position Duties

Under the responsibility of the Lead Engine Programmer and the Tools Programmer, you will design, develop and ensure the proper functioning of the internal tools associated with the development of our VFX solution. More precisely, your main missions will be the following:

  • Analyze the needs and problems of the development team in order to make concrete proposals to improve their workflow (via new functionalities, new tools, scripts or other methods of task automation)
  • Maintain and improve our continuous integration environment (Buildbot)
  • Maintain and improve our project generation system (Premake5)

What you’ll bring:

  • Experience with programming in Python
  • Experience with version management systems (git, perforce, svn)
  • Autonomous, proactive and have very good interpersonal skills
  • Constantly looking to improve the user experience
  • Technical English is required

Nice to have:

  • Knowledge in web development
  • Knowledge of C/C++
  • Knowledge of at least one of the Unity3D / UE4 /UE5 / Lumberyard / O3DE build toolchains

Location :

Paris (France)

Additional Information

Position is open to any kind of application (hiring possible of course, but also freelance service or even internship – if hiring possible subsequently)

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2023-01-05)

Position Duties :

PopcornFX Art Division is looking for a VFX Artist  to grow their team to work on exciting Indie, AA and AAA projects.

Main missions:

  • Create real time Visual Effects on a custom engine for a major upcoming AAA game 
  • Create VFX on PopcornFX, UE5 and Unity for various projects, 
  • Imagine a wide range of effects tailored to fit the universe of a game, in collaboration with various artistic and technical disciplines
  • Work with various game studios to help them create, improve, and optimize their VFX
  • Quickly create basic prototypes that will be used for discussions related to effects and gameplay
  • Communicate with artists, technical team members, studio leadership, and outsource managers

Skills and requirements:

  • Minimum 2-3 years of professional experience as a VFX artist in games or related industries
  • Portfolio showcasing recent game VFX work
  • Good artistic sense (comfortable with realistic effects)
  • Experience with VFX authoring tools (Niagara PopcornFX v2, Houdini)
  • Comfortable with shader creation (HLSL or visual shader editors)
  • Comfortable with texture creation (Photoshop, Substance)
  • Ability to identify optimization issues in an fx and fix them
  • Fluent technical English
  • Ready to learn new processes and softwares quickly
  • Eager to receive, seek and give constructive criticism

Pluses:

  • Good understanding of physics, of movements in space, good spatial awareness
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc)
  • Experience with a mainstream Game Engine (UE4/5, Unity, O3DE)

Location :

Paris (France), Partial Remote (France), potential international missions

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2023-01-05)

Position Duties :

PopcornFX Art Division is looking for promising VFX / Technical Artists to train in order to grow their team.

Main missions:

  • Follow our internal training program
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.

Skills we look for:

  • Curious and proactive
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location :

Paris (France), potential international missions

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

 

Other VFX job opportunities on Jooble!