Job offers & career opportunities

To raise PopcornFX up, we are always looking for new talents.

Current offers listed below

(Updated on 2021-11-16)

Position Duties :

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Main missions:

  • Create Niagara VFX on UE4 for a major game company
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.

Skills we look for:

  • Minimum 2 years experience in VFX (video game, offline CG …)
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location :

Paris (France), potential international missions

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2021-11-16)

Position Duties :

PopcornFX Art Division is looking for promising VFX / Technical Artists to train in order to grow their team.

Main missions:

  • Follow our internal training program
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.

Skills we look for:

  • Curious and proactive
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location :

Paris (France), potential international missions

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

(Updated on 2022-02-22)

Position Duties

Under the responsibility of the Lead Engine Programmer and the Tools Programmer, you will design, develop and ensure the proper functioning of the internal tools associated with the development of our VFX solution. More precisely, your main missions will be the following:

  • Analyze the needs and problems of the development team in order to make concrete proposals to improve their workflow (via new functionalities, new tools, scripts or other methods of task automation)
  • Maintain and improve our continuous integration environment (Buildbot)
  • Maintain and improve our project generation system (Premake5)

What you’ll bring:

  • Experience with programming in Python
  • Experience with version management systems (git, perforce, svn)
  • Autonomous, proactive and have very good interpersonal skills
  • Constantly looking to improve the user experience
  • Technical English is required

Nice to have:

  • Knowledge in web development
  • Knowledge of C/C++
  • Knowledge of at least one of the Unity3D / UE4 /UE5 / Lumberyard / O3DE build toolchains

Location :

Paris (France)

Additional Information

Position is open to any kind of application (hiring possible of course, but also freelance service or even internship – if hiring possible subsequently)

Application

If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at) popcornfx.com

Technology is changing rapidly in the gaming industry, and we want to continue pushing PopcornFX towards becoming the best VFX solution.
As a programmer, you will join the development team and develop new innovative, state-of-the-art features, in collaboration with game teams around the world.

Main missions :

  • Improve the integrations into Unity, UE4, UE5, O3DE, After Effect …
  • Help to profile & optimize games in production
  • Develop PopcornFX on multiple platforms: embedded, consoles, workstations, etc…
  • Create new integration plugins into engines (Inhouse Engine, Omniverse, Godot, Cocos3D, …)
  • Write clean and efficient code

Skills we look for :

  • Engineer with 2 years minimum experience, preferably in the field of gaming
  • Good problem-solver
  • Extensive knowledge of C / C++
  • Knowledge of CPU architectures (SIMD instruction sets, HW pipelines, cache management)
  • Familiar with GPU hardware pipeline
  • Develop awesome new features
  • Good communication skills
  • Fluent technical English (written and spoken)
  • Ability to travel abroad (on-site support)

Pluses :

  • Experience with graphics APIs such as OpenGL, OpenGL ES, DirectX (9, 11), GNM
  • Experience with various performance profiling tools (VTune, Razor, PIX)
  • Experience with engines and 3D tools used in video game productions
  • Knowledge of next-gen graphics APIs : DX12, Metal, Vulkan
  • Experience with GPGPU APIs : Compute-shaders, OpenCL, CUDA
  • Experience with assembly languages
  • Experience with Deep Learning
  • Practice of AGILE methods

 

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