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(Updated on 2024-05-21)

Job description:

We are seeking a motivated and detail-oriented intern to join our team as an Associate Producer / VFX Production Coordinator. In this role, you will support the production team in managing visual effects projects, ensuring smooth workflow, and maintaining communication between departments. This is an excellent opportunity to gain hands-on experience in the Game & VFX industry and learn from seasoned professionals. Key Responsibilities will be :

Project Coordination:

  • Assist in the planning and scheduling of VFX projects.
  • Communicate and coordinate with teams and customers to ensure the timely delivery of assets.
  • Monitor project progress and time tracking, adjusting production schedules as necessary.
  • Experience administrating WordPress websites
  • Ensure the workload plan and resource allocation are regularly updated.

Internal communication:

  • Serve as a liaison between artists, engineers, and other production staff.
  • Facilitate clear and effective communication within the team.
  • Organize and participate in meetings, taking detailed notes and distributing them to relevant parties.

Asset Management:

  • Assist in the organization and maintenance of digital assets.
  • Ensure that all assets are properly cataloged and accessible to the team.
  • Monitor the flow of assets between departments to ensure efficiency.

Documentation & Archiving:

  • Maintain up-to-date project documentation, including task lists, status reports, and production logs.
  • Prepare and distribute production reports to stakeholders.
  • Assist in organizing and archiving documentation and reports.
  • Ensure that all documents are properly cataloged and easily accessible.

Quality Control:

  • Assist in reviewing VFX assets to ensure they meet quality standards.
  • Provide feedback to artists and supervisors on any necessary revisions.

Administrative Support:

  • Handle administrative tasks such as scheduling meetings, booking resources, and managing calendars.
  • Assist in budget tracking and expense reporting.

Logistics and Event Support:

  • Assist in logistical support and preparation for international events (GDC, Siggraph ..)
  • Help in the planning and execution of event-related activities.

Communication Preparation:

  • Prepare and collect materials for communication purposes.
  • Assist in obtaining necessary approvals for communications.

Learning and Development:

  • Actively participate in training sessions and workshops to enhance your knowledge of VFX production.
  • Stay updated on industry trends and best practices.

Person specification:

  • Currently pursuing a degree in Film Production, Animation, Visual Effects, or a related field.
  • Strong organizational and time management skills.
  • Excellent communication and interpersonal abilities.
  • Basic understanding of VFX pipelines and production processes.
  • Proficiency in project management software and tools.
  • Attention to detail and a proactive attitude.
  • Ability to work effectively in a team-oriented, fast-paced environment.
  • Passion for games, visual effects and the entertainment industry.

Location:

This position is based in Paris (France).

Application:

If you have the right experience and are interested in this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Main missions:

  • Create Niagara VFX on UE4 for a major game company
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.

What you’ll bring:

  • Minimum 2 years experience in VFX (video game, offline CG …)
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location:

Paris (France), potential international missions

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking for a VFX Artist  to grow their team to work on exciting Indie, AA and AAA projects.

Main missions:

  • Create real time Visual Effects on a custom engine for a major upcoming AAA game 
  • Create VFX on PopcornFX, UE5 and Unity for various projects, 
  • Imagine a wide range of effects tailored to fit the universe of a game, in collaboration with various artistic and technical disciplines
  • Work with various game studios to help them create, improve, and optimize their VFX
  • Quickly create basic prototypes that will be used for discussions related to effects and gameplay
  • Communicate with artists, technical team members, studio leadership, and outsource managers

What you’ll bring:

  • Minimum 2-3 years of professional experience as a VFX artist in games or related industries
  • Portfolio showcasing recent game VFX work
  • Good artistic sense (comfortable with realistic effects)
  • Experience with VFX authoring tools (Niagara PopcornFX v2, Houdini)
  • Comfortable with shader creation (HLSL or visual shader editors)
  • Comfortable with texture creation (Photoshop, Substance)
  • Ability to identify optimization issues in an fx and fix them
  • Fluent technical English
  • Ready to learn new processes and softwares quickly
  • Eager to receive, seek and give constructive criticism

Pluses:

  • Good understanding of physics, of movements in space, good spatial awareness
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc)
  • Experience with a mainstream Game Engine (UE4/5, Unity, O3DE)

Location:

Paris (France), Partial Remote (France), potential international missions

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking for promising VFX / Technical Artists to train in order to grow their team.

Main missions:

  • Follow our internal training program
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.

What you’ll bring:

  • Curious and proactive
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location:

This position is based in Paris (France).

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

 

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