Job offers & career opportunities

To raise PopcornFX up, we are always looking for new talents.

Current offers listed below

(Updated on 2020-05-20)

Position Duties :

Under the responsibility of the Lead Engine Programmer and the Tools Programmer, you will design, develop and ensure the proper functioning of the internal tools associated with the development of our VFX solution. More precisely, your main missions will be the following:

  • Analyze the needs and problems of the development team in order to make concrete proposals to improve their workflow (via new functionalities, new tools, scripts or other methods of task automation)
  • Maintain and improve our continuous integration environment (Buildbot)
  • Maintain and improve our project generation system (Premake5)

Candidate Profile :

  • You have a solid knowledge of a scripting language (Python, Lua, Ruby, Bash, Batch, …),
  • You have experience with version management systems (git, perforce, svn),
  • You have a good knowledge of C++,
  • You are autonomous, proactive and have very good interpersonal skills,
  • You are constantly looking to improve the user experience,
  • Technical English required,
  • Knowledge in web development is a bonus,
  • Knowledge of at least one of the Unity/UE4/Lumberyard build toolchains is a bonus.

Location :

Paris (France)

Additional Information :

Position is open to any kind of application (hiring possible of course, but also freelance service or even internship – if hiring possible subsequently)


If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at)

(Updated on 2020-06-18)

Position Duties :

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Main missions:

  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership and outsource managers.
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.

Skills we look for:

  • Minimum 2 years experience in VFX (video game, offline CG …)
  • Artistic sense (comfortable with realistic & stylish effects)
  • Experienced with VFX tools (PopcornFX v2, Houdini, Niagara)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English


  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, Amazon Lumberyard)

Location :

Paris (France), potential international missions


If you have the right experience and are interrested about this offer, please provide your resume, motivation letter, references to:
jobs (at)