SR. TECHNICAL DESIGNER, Washington – DC, USA
Hi, I’m Trent Polack. I’m currently helping to save the world as a Sr. Technical Designer at planet3 in Washington, DC. I’m also the CEO and Creative Director for Joy Machine, LLC working on Sacrilege as well as various smaller simulation games and worked on games like Starhawk, Demigod, and Crowfall. I’ve been making games professionally for nine years across five different studios. I have a degree in English from the University of Michigan, am the author of Focus on 3D Terrain Programming, and co-author of Graphics Programming Methods. And over the course of about 17 years I’ve programmed or used roughly 30 particle engines.
Starhawk is a game from Sony Computer Entertainment of America and LightBox Interactive. It’s a space western that allows players truly unprecedented control over the battlefield through building and battling through land and air in dynamic, fast-paced single- and multi-player battles.
Crowfall is a MMORPG, and a very different flavor of MMO – it’s more of a Throne War Simulator. Because it’s designed to be a very different game experience. It has elements in common with strategy games, political simulators, survival games… and a few other completely unique elements.
Sacrilege is a god simulation game. An angry god simulation game. A very angry god simulation game. You must protect your followers by any means necessary — any means. Flood, toss meteors, create chaotic storms, destroy buildings, or just make your enemies explode. Hey, you’re a god. Why not
WHY DID I CHOSE TO USE POPCORNFX?? – Because, honestly, it’s simply best-in-class for real-time visual effects. The editor is incredibly powerful, fast, responsive, and makes for an incredibly non-destructive, iterative, instantaneous workflow. I try something and I see the results instantly, allowing me to adjust effects to be EXACTLY what I have envisioned in my head. And, not only that, but it’s just so stupid fast. I have tens of thousands of particles in a single effect on the screen, and I can create dozens and dozens of instances of that effect without seeing a single dip in my framerate. Plus, the folks behind PopcornFX are just world-class; they’re helpful, they’re friendly, they’re responsive, and, honestly, they’re just so great.
Do you want to join the PopcornFX tech artist user list?