We’d like to thank you, enthusiastically, for the amazing submissions to our very first multi-sponsor VFX contest.
The whole organization & our sponsors have been thrilled by your incredible work!

The Great Transmutator VFX contest was launched on March 1st, 2017, during the Game Developers Conference (GDC 2017) and supported by RTVFX, one of our valuable partners.

The purpose of our VFX Challenge was the creation of an effect, called the Transmutation,

consisting in three steps:

  • Disintregrating an object, which was separated into parts and lost solidness
  • Displacing it to its final location
  • Transmutating it into another  object, with different aspect and shapes

Special thanks to all our prestigious judges, who did a great job reviewing all VFX entries!

Thanks to our great partners!

VFX contest winners had the opportunity to win tremendous prizes!


During last Siggraph edition, on August 1st, 2017, in Los Angeles,
the three finalists have been announced!
Congratulations again to:

1st place – Michal Piatek – VFX Artist – United Kingdom
Discover his final submission:


2nd place – Benoit Onillon – Technical Artist – Québec, Canada
Discover his final submission:


3rd place – Ryan DowlingSoka – UI Technical Artist – British Columbia, Canada
Discover his final submission:


To our partners: thanks again for making this first multi-sponsor VFX contest possible!

Stay tuned!

For a second edition…of our VFX contest…!

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