Press

Our goal is to simplify VFX production

Keeping up with the fast pace of change in technology
Persistant Studios is a french company founded in 2005. Based in Paris, Bordeaux, and Montreal, Persistant Studios develops PopcornFX, a middleware allowing the creation of realtime 3D particle effects.

PopcornFX offers an efficient, solid, and modern design, with many game engine interactions, fast iterations, and tools tailored for VFX.

Its script-based expression system is key to smart, fully controlled, and completely flexible effects. This flexibility allows PopcornFX to be used by both video games & movie industries.

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Press articles

Press coverages

2017 Oct 09 - ILMxLAB VFX artist Martin La Land Romero Interview

“It’s always a good idea to be in touch with newly developing VFX tools, for example while creating my scifi scenes for Nostro I really enjoyed using PopcornFX for most of the effects in the scene. One of the cool things about it is having a generic particle system that you can add parameters too all while being able to modify this in the individual instance level.”
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2017 Oct 02 - Create interactive fire and ice particles Tutorial with Abdel Kader Wawi

“PopcornFX is a dynamic, cross-engine, real-time FX particle solution middleware than can also be used for certain effects in offline rendering. PopcornFX is script-based, which gives us the opportunity to change the behaviour of our particles as we please…”
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2017 Feb 09 – The Rise of Substance

“That prototype was fleshed out a further few years later when Allegorithmic partnered with PopcornFX on a new iteration of the particle system, after Deguy saw what PopcornFX had itself been developing in the area. “I asked them,” he recalls, “can your particles stick to a surface if I throw them at it?””
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About 3D Artist

3D Artist is an authoritative and well-respected source of inspiration for those working or aspiring to be working in the CGI industry. Every product in the 3D Artist portfolio features guides for awe-inspiring images, interviews and career advice from industry insiders and behind-the-scenes access on major 3D projects. 3D Artist covers all software and disciplines.

2017 Aug 02 - Persistant Studios - Winner of Best Tools provider

“This win is unexpected. It feels really warming, especially for the people back at home. Thay are working every day ans the project started almost twelve years ago.”
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2017 Mar 15 - Pushing the boundaries (Maxime Dumas interview)

“In our Philosophy, it’s not our tool, but the communities tool.”
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2016 Aug 05 – Tools spotlight on PopcornFX

“Scripting allows creation of very complex effects while having excellent performance.”
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About Develop Magazine

MCV has combined with Develop and Esports Pro to become one brand for the entire UK video games industry. Whether you’re an indie searching for the best partner for your next game, an esports tournament provider looking for new partners, a retailer wanting to maximise its community, a publisher acquiring new capabilities to push engagement, a mobile studio looking for the best data analysts, or even a media planner considering AR as part of its next big campaign.

2016 Mar 07 – Maxplay includes PopcornFX as standard VFX engine

“We choose our technology and tools partners based on their ability to provide the best possible solutions for their given development category,”
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2015 Sep 02 – Unity awards, finalist revealed

There are ten awards up for grabs for games made with the Unity game engine, including the Golden Cube, Best 3D Visual Experience, Best 2D Visual Experience, Best Gameplay, Best VizSim Project, Best Non-game Project, Best VR Experience, Best Student Project, the Asset Store Award and the Community Award.
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2014 Oct 15 – Allegorithmic releases Substance Painter 1.0 with PopcornFX specific build

“Substance Painter 1.0 also features a customised version of Popcorn FX’s particle editor, and a new user interface.”
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About Develop Online

MCV has combined with Develop and Esports Pro to become one brand for the entire UK video games industry. Whether you’re an indie searching for the best partner for your next game, an esports tournament provider looking for new partners, a retailer wanting to maximise its community, a publisher acquiring new capabilities to push engagement, a mobile studio looking for the best data analysts, or even a media planner considering AR as part of its next big campaign.

2015 May 14 – The Tools and Tech of All Things Die

“The main barrier, for me, was always that the Popcorn FX is Windows-only. But, with that new, fancy Razer Blade. Well. The world was full of possibilities.”
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2014 Nov 11 – PopcornFX V1.7 & Unreal Engine 4 alpha

“We are glad to let you know that we have opened the subscriptions for the private alpha of the Unreal Engine 4 integration of PopcornFX!”
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2014 May 03 – PopcornFX for XBoxOne released

« PopcornFX gives our artists unparalleled flexibility to create the effects in Trove. We find the runtime to be very efficient and easy to integrate with. They provide us with prompt and detailed answers any time we have questions »
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About Gamasutra

Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by UBM TechWeb (formerly a part of CMP Media), a division of UBM and acts as the online sister publication to the print magazine Game Developer.

2018 December 10 – Breakdown: Patronus in PopcornFx

Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX.
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About 80 LEVEL

80.lv is the best place for game developers, digital artists, animators, CGI and VFX talents to learn about new workflows, tools and share their work.

2017 January 11 – Mediakwest - Bientôt une version grand public de Popcorn FX (ITV Maxime Dumas, WebTV Screen4All)

“MAXIME DUMAS, fondateur et directeur de PERSISTANT STUDIOS, nous présente sa “petite entreprise française” qui a eu la chance d’être identifiée très tôt par Sony et Ubisoft.”
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2016 June 22 – L'antre du Geek - Coup de coeur – La réalité virtuelle avec Popcorn FX

“(…)À cette occasion, le studio français PopcornFX a exposé la démo d’un jeu dont il avait créé les effets de particules. Petit détail : il était en réalité virtuelle, sur le HTC Vive. J’ai testé, j’ai adoré (même si j’ai failli briser une télé et un nez).”
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Press Release: Persistant Studios - PopcornFX partners with Magic Leap

Paris, France, October the 22th, 2018 – Persistant Studios, the market leader in real time VFX with its solution PopcornFX, is proud to announce its partnership with Magic Leap, creator of the revolutionary spatial computing headset Magic Leap One Creator Edition™.
PopcornFX & Magic Leap partnership

Press Release: Persistant Studios - PopcornFX new collaboration with VICON

Montreal, Qc, Canada, March the 6th, 2018 - Persistant Studios - PopcornFX, explains in this article the full VFX production process on the VR Demo ``Experience - Advanced Creative Productivity``, presented at MIGS 2017 in partnership with CDRIN & Vicon.
Press Release PopcornFX & Vicon collaboration

Press Release: Persistant Studios - PopcornFX new collaboration with VICON

Paris, France, December the 6th, 2017 - Persistant Studios - PopcornFX, CDRIN, and Vicon are proud to announce their new partnership around a VR Demo ``Experience - Advanced Creative Productivity``, which will be presented at the MIGS 2017.
Press Release PopcornFX & Vicon collaboration

Press Release: Persistant Studios - PopcornFX collaboration with AMD

Paris, France, November the 20th, 2017 - PopcornFX - Persistant Studios, is proud to present its great collaboration with AMD for a live demo presented at SIGGRAPH 2017 showfloor and Capsaicin VIP conference.
Press Release PopcornFX & AMD collaboration

Press Release: Persistant Studios - PopcornFX partnership with CDRIN

Paris, France, November the 5, 2017) - Persistant Studios - PopcornFX, is pleased to announce its brand new partnership with CDRIN specialized in particular, in motion capture and Virtual & Augmented Reality.
Press Release PopcornFX & CDRIN collaboration

Press Release: iClone shines with PopcornFX realtime visual effects

San José, CA , October the 31th, 2017 - Reallusion - iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.
PopcornFX & Reallusion Iclone

Press Release: Persistant Studios - PopcornFX new collaboration with VICON

Paris, France, September the 5th, 2017 - Persistant Studios - PopcornFX, is proud to present another great collaboration with VICON, the most important motion capture technology specialist for entertainment, engineering, and life sciences industries at SIGGRAPH 2017
Press Release PopcornFX & Vicon collaboration

Press Release: Persistant Studios - PopcornFX partners with Reallusion

San Jose, CA, July the 2nd, 2017, Reallusion iClone and Persistant Studios / PopcornFX release a next-level VFX plugin for production of realtime 3D particle effects equipped with specialized libraries and super-tools for customization.
PopcornFX & Reallusion Iclone

Press Release: Persistant Studios - PopcornFX collaboration with ARM

Paris, France, April the 18th, 2017 - Persistant Studios, market leader in realtime VFX with its middleware solution PopcornFX, is proud to present its collaboration with leading global technology company ARM for a demo at GDC 2017.
Press Release PopcornFX & ARM collaboration

Press Release: Persistant Studios - PopcornFX partners with Silicon Studio

Paris, France, February the 28th, 2017, Persistant Studios - PopcornFX, is pleased to announce new reseller partnership for the Japan - Korea & Thaïland area with Tokyo based middleware and development company Silicon Studio.
Press Release PopcornFX & Silicon Studio partnership