Basic info

Here is an example of a real-time “feather groom effect” which consist of spawning feathers on the surface of a skeletal mesh, similar to fur/hair grooming techniques used in movie CGI and games. The difference here is that every feather is a planar-aligned billboard particle, which then can be controlled via usual particle-level scripting. This allows effects like this “Mystique-like” change of skin between one side of the feather and the other.

Software Used

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