A more intuitive, effective, and powerful interface
We especially redesigned our VFX middleware to offer a new user-friendly interface to FX & technical artists. This version includes tweakable node graphs, a clear timeline with keyable tracks and some other cool features that will boost your creativity and improve your workflow. Read news about PopcornFX v2
PopcornFX v2 features highlights
PopcornFX v2 Editor will run on Windows, MacOsX, and Linux. No matter your preference, you will be able to use our middleware.
Native in-editor seamless CPU / GPU simulation
PopcornFX v2 runs GPU sims natively, in parallel with CPU sims, like it would in the final runtime / game.
No more stack of evolvers and spawn scripts! Our nodal editor shows the whole particle simulation pipeline: spawn, evolve, and render. Quickly create, connect, and tweak functional nodes . You can even pick some ready-made templates to create your specific effects and even save them as your own template.
Advanced debugging & profiling tools
PopcornFX v2 graphical interface comes with a lot of helpful debugging and profiling tools such as seeing the data values on each node’s output pins when debugging selected particles, inspecting data ranges, seeing detailed and easy-to read per-instruction and per-node timings, searching for some data patterns in the selected particles, and more.
Watch PopcornFX Editor v2 tutorials
Need some help?
We’re busy making improvements to this version of PopcornFX Editor. Let us know your thoughts so we can make the editor more useful and give you the best experience possible. Explore Documentation
Install and launch the editor, the Project launcher will open. Create your personal PopcornFX account.
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