VFX / Tech Artist

Website Persistant Studios

You want to meet new challenges by joining our VFX team and pushing the next evolution of PopcornFX.

The industry is changing and the tools used in cinema are becoming a standard, which is why we are looking for a student who is interested in offline VFX tools (Houdini, FumeFX, Maya Fluids, …)

Main missions:

Imagine effects tailored to the needs of games in collaboration with various disciplines, be able to explain and document the tool
Work with our leads, in contact with actual productions
Be able to quickly perform basic prototypes that will be used for discussions related to the effects and gameplay
Skills we look for:

  • Knowledge of one or more offline particle systems (Houdini, RealFlow, ParticleFlow, etc …)
  • Comfortable with the creation of shaders (HLSL, GLSL), or scripting languages in general
  • Understanding of the physics of motion
  • Fluent technical English


  • Rigorous
  • Good mathematical knowledge
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Artistic sense
  • Very good understanding of movements in space. Good spatial awareness.
  • Thorough knowledge of graphical tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effect … etc.)

To apply for this job email your details to jobs@popcornfx.com

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