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Ribbon renderer

Overview

The ribbon renderer connects particles with continuous ribbons, and maps a texture on them.

ribbon renderer

This renderer is supported in all of our public engine integrations.

 

Ribbons are displayed onscreen based on an input position, size, color and additional per particle or static properties (see Ribbon renderer node reference).

 

The ribbon renderer connects all particles in a medium that have the same parent particle:

ribbon renderer

  1. Particle exact positions displayed with a billboard renderer (red cross) are connected together as they have the same parent particle (EventMultiplier)
  2. Parent particles exact position displayed with a billboard renderer (red cross) emitting trail events. Child particles have a ribbon renderer, connecting all particles with the same parent

 

Billboarding modes

Viewpos aligned

Equivalent to the billboard renderer’s “viewpos aligned” billboarding mode: ribbons stay aligned with the view position, and aren’t affected by the view orientation.

 

Normal axis aligned

Aligns ribbons based on an input axis, used as the ribbon normal.

 

Side axis aligned

Aligns ribbons based on the input axis, used as the ribbon side axis.

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