This renderer draws the particles as meshes:
This renderer is supported in all of our public engine integrations.
Meshes are displayed onscreen based on an input position, scale, color and additional per particle or static properties (see mesh renderer node reference).
Note: PopcornFX v2.2.0 will introduce mesh atlases, an efficient method to render keyframe-based animated meshes, or to randomly pick different meshes per-particle (ex: debris).
Meshes can be oriented using orientation helpers templates.