Emitters Properties:
On your emitter, you will find a lot of configuration options:

- First Parameter is the name of the currently selected effect
- Transform (for now, in meter and degree)
- Position: in meters
- Rotation X/Y/Z: in degrees
- Seed: Used to configure the randomness of the effect
- Rendering
- Override background opacity: Whether or not to override the background’s opacity
- Background opacity: Value of the Alpha if override background is enabled
- Render Output: Choose which render buffer to render
- Camera options
- Camera: Choose between After effect camera or Popcorn FX internal camera
Note: Default Composition is the closest After Effects camera in the layer stack available - Near/Far: configure near and far of the camera.
- Camera: Choose between After effect camera or Popcorn FX internal camera
- Receive Light: Not implemented
- Post Effects
- Distortion: Enable or disable Distortion and configure it’s strength
- Bloom: Enable or disable Bloom and configure it’s strength
- Tone Mapping: Enable or disable Tone Mapping and configure it’s strength
- Backdrop Mesh
- Enable Rendering
- Enable Collision: Enable or disable collision with particles
- Mesh Path: Browse any .fbx to load a mesh
- Light
- Category: Choose if you want to handle the light from After effect scene or within PopcornFX
- Direction: Set the directional vector of the PopcornFX light
- Intensity: Set the intensity of the PopcornFX light
- Color: Set the color of directional PopcornFX light
- Ambiant: Set the color of ambiant PopcornFX light
- Effect Scale Up Factor: Experimental. Set it to scale the effect up. Beware this can have side effects depending on how your effect is implemented.