PopcornFX v2.19

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Supported features

Overview

The aim of the plugin is to eventually implement all the feature set of PopcornFX. However due to the rapidly evolving state of PopcornFX and Unreal Engine, some features are still missing. The table below summarizes the current state of the plugin.

General feature set

SimulationStatusNotes
Raycasts / Sphere sweepsContact surface types & properties are retrieved from physical materials. Implemented for PhysX.
Broadcasted events
Audio sampling
GPU particles
Emitters
Emitter time scale
Emitter visibility
Emitter prewarm
Attribute
Int
Float
Bool
Quaternion
Attribute samplers
Shape (primitives)
Shape (static meshes)
Shape (skeletal meshes)
ImageCan be setup from static images
Animation trackCan be setup from spline components
Vectorfield
Grid
Text
Curves
Sound

Supported renderers

RendererCPU simulationGPU simulationNotes
BillboardGPU (vertex shader) billboarding is on by default
RibbonCPU billboarding is on by default (GPU billboarding is not implemented)
Triangle
MeshCPU billboarding is on by default (the vertex shader still processes some data but mesh instance matrices are built on CPU)
Sound
LightEmits Atom simple point-lights
Decal

Renderer feature set

Rendering featureBillboardRibbonTriangleMeshNotes
Transparent
Opaque
Diffuse
Atlas
Distortion
Alpha Remap
Soft Particles
Flip UVs
Lit
LegacyLit
Normal Wrap
Normal Bend
Diffuse Ramp
Emissive
Emissive Ramp
Double Sided
Texture Repeat This setting needs to be changed on the texture asset directly.
Transform UVs
Tint
Correct Deformation
Custom Texture U
Texture UVs
Mesh Atlas
Use Vertex Colors
ShaderInput0
ShaderInput1
ShaderInput2
ShaderInput3
Mesh LOD
Six Way Lightmap
Volumetric Fog
Skeletal Animation
Skeletal Animation Interpolate
Skeletal Animation Interpolate Tracks
VAT Rigid
VAT Fluid
VAT Soft
VAT Normalized Data
Raytraced

 

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