PopcornFX v2.19

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  3. PopcornFX v2.19
  4. Node Reference
  5. Builtin nodes
  6. Renderers


Scope: Simulation graph.

The renderer nodes are used in the simulation graph usually to draw a particles on screen.
Some renderers can also represent the particle in the world as a light or sound source.

Common to all renderers

All renderers have the following common properties:


MaterialStringPath to a .pkma material.
EnabledboolAllows to enable/disable the renderer. A per-particle value can be wired in this pin.
+ all common properties



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