PopcornFX v2.18

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
  1. Home
  2. Docs
  3. PopcornFX v2.18
  4. Plugins
  5. Unity Plugin
  6. Supported features and known issues

Supported features and known issues

Limitations

The aim of the plugin is to eventually implement all the feature set of PopcornFX. However due to the rapidly evolving state of PopcornFX and Unity (especially with the render pipeline development lately), some features are still missing. The table below summarizes the current state of the plugin.

General Feature set:

Effects
Raycasts (allowing particles point collisions)
Broadcasted events
Time scale
Per emitter time scale
Per emitter visibility
Prewarm
GPU Simulation
Attribute
Int
Float
Bool
Orientation
Attribute Sampler
Box
Sphere
Cylinder
Capsules
Static Mesh
Skinned Mesh
Vector Field
Text
Curves
Sound

Render Pipeline dependent feature set:

FeatureLegacyUniversal RPHigh Definition RP
Renderer
Billboard
Ribbon✓ 
Triangle
Decal
Mesh✓ 
Sound✓ 
Light
Integration
Multiple camera rendering
Shader Graph Support (1)

(1) Shader graph is currently not supported for vertex billboarding.

Billboarding/Triangle renderer feature set:

LegacyUniversal RPHigh Definition RP
Billboarding LocationCPUVertex ShaderCPUVertex ShaderCPUVertex Shader
Transparent
Opaque
Diffuse
Atlas
Distortion⨉ 
Alpha Remap
Soft Particles
Opaque
Flip UVs
Lit
Normal Wrap
Normal Bend
Diffuse Ramp
Emissive
Emissive Ramp
Transform UVs✓*
Tint

*: Except materials based on Shadergraph due to Textures Coordinates limitations

Ribbons renderer feature set:

LegacyUniversal RPHigh Definition RP
Transparent
Opaque
Diffuse
Soft Particles
Distortion
Correct Deformation
Alpha Remap
Atlas
Custom Texture U
Texture UVs
Texture Repeat
Lit
Normal Wrap
Normal Bend
Diffuse Ramp
Emissive
Emissive Ramp
Transform UVs✓*
Tint

*: Except materials based on Shadergraph due to Textures Coordinates limitations

Mesh renderer feature set:

LegacyUniversal RPHigh Definition RP
Transparent
Opaque
Diffuse
Soft Particles
Alpha Remap
Lit
Mesh Atlas
Diffuse Ramp
Emissive
Emissive Ramp
Transform UVs
Use Vertex Colors

Was this article helpful to you? Yes No

How can we help?