PopcornFX v2.18

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Collisions

Overview

CPU simulated particles can collide with the world using raycasts or sphere sweeps. By default when no Collision Filter is specified on the collision node, particle collisions with WorldStatic and WorldDynamic object channels.

Currently, GPU simulated particles can only collide with the scene’s depth buffer

Collision Filters

Note: Collision filters are only supported for CPU particles

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