Overview
The text sampler allows you to sample text files or a text string defined in the node, and retrieve the ASCII code of each character. The raw ascii code can then be remapped in the simulation graph to lookup a texture atlas, allowing to draw text as particles.
It can be used either through the text sampler script functions, or using the template core-library nodes, such as TextSample
.
Property | Type | Description |
DataSource | enum | Specifies where the sampler fetches the text data
|
InlineText | string | Text to be sampled. Only available when DataSource is set to Inline |
ExternalResource | assetPath | Path to the text file containing the text to be sampled. Only available when DataSource is set to External |
FontFile | assetPath | Path to the font file to be used for font metrics (width / kerning) |
UseKerning | bool | If disabled, will not use kerning information, but still use glyph widths contained in the kerning file |
Output pins | ||
Data | dataText | The text data that can be plugged in the TextSample node. |
+ all sampler properties |