Debug draw templates are available to display per particle information on screen as lines, values..
These helper nodes bring no overhead in the effect once in Shipping (configuration when imported in the final engine): they are stripped from the effect.
The following nodes are available:
Debug rendering can be toggled in the viewport toolbar:
- debug.drawLine/Vector/Box/Basis for GPU particles is currently emulated using capsule aligned billboards which ignores the viewport toolbar toggle.
- debug.drawValue does not have builtin support for GPU particles.