PopcornFX v2.16

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
  1. Home
  2. Docs
  3. PopcornFX v2.16
  4. Rendering
  5. Renderers
  6. Mesh renderer

Mesh renderer

Overview

This renderer draws the particles as meshes:

mesh renderer

This renderer is supported in all of our public engine integrations.

 

Meshes are displayed onscreen based on an input position, scale, color and additional per particle or static properties (see mesh renderer node reference).

 

Note: PopcornFX v2.2 introduces mesh atlases, an efficient method to render keyframe-based animated meshes, or to randomly pick different meshes per-particle (ex: debris).

 

Meshes can be oriented using orientation helpers templates.

Was this article helpful to you? Yes No

How can we help?