The aim of the plugin is to eventually implement all the feature set of PopcornFX. However due to the rapidly evolving state of PopcornFX and Unity (especially with the render pipeline development lately), some features are still missing. The table below summarizes the current state of the plugin.
General Feature set:
Effects
Raycasts (allowing particles point collisions)
✓
Broadcasted events
✓
Time scale
✓
Per emitter time scale
⨉
Prewarm
✓
GPU Simulation
⨉
Attribute
Int
✓
Float
✓
Bool
✓
Quaternion
⨉
Attribute Sampler
Box
✓
Sphere
✓
Cylinder
✓
Capsules
✓
Static Mesh
✓
Skinned Mesh
✓
Vector Field
⨉
Text
✓
Curves
✓
Sound
✓
Render Pipeline dependent feature set:
Feature
Legacy
Universal RP
High Definition RP
Renderer
Billboard
✓
✓
✓
Ribbon
✓
✓
✓
Triangle
✓
✓
✓
Decal
⨉
⨉
⨉
Mesh
✓
✓
✓
Sound
✓
✓
✓
Light
⨉
⨉
⨉
Integration
Multiple camera rendering
✓
✓
✓
Shader Graph Support (1)
⨉
⨉
⨉
(1) Shader graph is currently not publicly supported, because of missing API entry points.
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