Visual Effects Supervisor – London, England
My name is Ciaran Devine. I’ve been working in CGI for the past 30 years with 17 years in Broadcast/commercial TV and 10 years in feature film VFX – Specializing in large scale dynamic simulation on films such as Harry Potter, James Bond, Charlie & the Chocolate factory, Prince of Persia etc
Three years ago I switched careers to work in the videogame industry at Sony London Studios, and have been focused on Playstation®VR development, in particular ‘VR Worlds’.
PRINCE OF PERSIA (MOVIE)
I was effects supervisor for the sandroom sequence – an escape from the massive destruction of an ancient sandfilled cathedral-like structure. Bringing together animations, fluid sims, rigid body sims from a large team of artists across various software and countries.
QUANTUM OF SOLACE (MOVIE)
Sequence with two planes dog-fighting in a canyon – with fire, smoke and destruction sims. Plus further incidental vfx for the opening carchase.
PLAYSTATION VR – VR WORLDS
Led a team of four artists authoring a wide range of vfx across five very diverse experiences. Concepted, proofed and help to execute many key visual moments throughout. Built tools, worked with developers.
At Sony London Studio our work on PSVR titles continues to benefit from Persistant Studios and PopcornFX on a number of fronts, from significant features delivered with a fast turnaround, to helping shape the product to our needs. The team provide highly responsive email support, which often goes beyond usual expectations by providing example scenes and detailed technical explanations. We also hugely benefit from on-site visits from their experts to inspect our particle assets in-situ. This is invaluable in our artists and results in genuine improvements in performance and visual quality.
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