PopcornFX v2 Beta-4 is out! What’s new: You need to upgrade your existing projects in order to use it. We updated the ‘Tutorials’ and ‘Samples’ online packages. Select […]
Read morePopcornFX v2 Beta-4 is out! What’s new: You need to upgrade your existing projects in order to use it. We updated the ‘Tutorials’ and ‘Samples’ online packages. Select […]
Read morePopcornFX v2 Beta-3 is out! What’s new: PopcornFX v2.0 SDK & UE4 plugin now available on PS4 & XBox-One, and GPU particles now run on D3D12! You need to upgrade your […]
Read morePopcornFX v2 Beta-2 is out! What’s new: You need to upgrade your existing projects in order to use it. We updated the ‘Tutorials’ and ‘Samples’ online packages. Select […]
Read moreWhat’s new: You need to upgrade your existing projects in order to use it. We updated the ‘Tutorials’ and ‘Samples’ online packages. Select the ‘Online Packages’ tab […]
Read moreUsing the execution rate to optimize your effects Visual effects can be tricky to optimize. Sometimes you will need a specific behavior which is very costly […]
Read moreUsing a density texture to spawn particles on a mesh We are going to see how to use a new PopcornFX scripting function called “sampleSurfacePCoordsFromUV” to spawn […]
Read moreFeature curve quality Since the release of PopcornFX V1.12.0, it is possible to drastically improve curve sampling performances by using a new “Quality” setting in the curve sampler. […]
Read moreThe PopcornFX plugin for Unreal Engine 4 was recently released on the marketplace (available on our store store.popcornfx.com/popcornfx-ue4-plugin), so you might wonder what PopcornFX performance looks like in […]
Read moreThe goal of this technical article is to give you an insight into one of the cornerstones of PopcornFX : its scripting system, and shed some light on […]
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