What do we say to the god of FX? Nodes today! Greetings, PopcornFX team is really proud to deliver the first batch of PopcornFX v2 tutorials. Because […]
Read moreWhat do we say to the god of FX? Nodes today! Greetings, PopcornFX team is really proud to deliver the first batch of PopcornFX v2 tutorials. Because […]
Read moreUsing the execution rate to optimize your effects Visual effects can be tricky to optimize. Sometimes you will need a specific behavior which is very costly […]
Read moreUsing a density texture to spawn particles on a mesh We are going to see how to use a new PopcornFX scripting function called “sampleSurfacePCoordsFromUV” to spawn […]
Read moreFeature curve quality Since the release of PopcornFX V1.12.0, it is possible to drastically improve curve sampling performances by using a new “Quality” setting in the curve sampler. […]
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