What is PopcornFX?

PopcornFX - Persistant Studios develops a suite of tools dedicated to realtime visual effects creation along with ready-to-run mainstream Game Engine integrations (Unreal Engine, Unity, O3DE) and a Runtime simulation framework for custom integration.

Games powered by PopcornFX

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PopcornFX Editor

Designed to easily integrate into your existing workflow, PopcornFX Editor is a standalone software which empowers both technical and VFX artists with a programmable, node-based simulation framework.

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PopcornFX is made for you

Whether you are in search of a convenient pocket tool or a reliable technician, PopcornFX ensures comprehensive coverage throughout the entire process.

Use PopcornFX as your own tool by integrating your realtime particle effects into any engine with our runtime solution.

Prefer a hands-off approach? Leave your project in our capable hands. Our dedicated team of experts will handle your project with utmost care, delivering exceptional results.

Need VFX for your project? We can help

Our best tech artists will be at your service

PopcornFX is cross engine

PopcornFX easily integrates into popular game engines as well as in-house game engines.

Projects and released games


PopcornFX technology gave us an immediate powerful feature rich VFX solution for both runtime and editor. This saved over a year of work of having to write our own solution from scratch. Their support options were invaluable for ship, being involved in custom profiling and tailor made optimization endeavors across many platforms. Their work was diligent, timely and impactful to our project.
Matt Bishop Lead Engineer, Diablo II: Resurrected
Diablo 2 Resurrected Powered by PopcornFX Realtime particle solution
For a small studio like ours, but with a high level of artistic and technical ambition, it was important to find a partner able to meet this requirement. The teams of PopcornFX have largely fulfilled this contract, sometimes even exceeding our expectations by contributing largely to the creation of ``Century age of ashes``, without them the game would not have had the same success. The exchanges and the creative emulation between our teams were more than fruitful. The PopcornFX team was able to understand and adapt to our universe, our artistic direction, and our technical constraints, while adapting to our sometimes very short production deadlines. We hope to continue this collaboration for a long time to come and create new games together.
Pascal Barret Art Director-studio manager- PlaywingLTD
Century: Age Of Ashes Powered by PopcornFX Realtime particle solution
PopcornFX made many people happy across the whole studio. With the power of templates mechanism we were able to dramatically decrease an amount of manual technical setup effort in favor of focusing on the quality and richness of visual effects. PopcornFX's data-driven design made us able to expose game-specific effects' parameters directly into the game editor with, basically, a single click, which allowed our game designers to easily configure game mechanics supporting visuals without digging deep into each effect innards.
Rostyslav Dzinko Technical Director, Shatterline
Shatterline Powered by PopcornFX Realtime particle solution
PopcornFX significantly enhances our franchise's visuals, empowering artists with tools and consistent support for creative exploration, while minimizing production risks.
The result is an enriched player experience, capturing the arena atmosphere and delivering impactful backstage moments.
Visual Concepts Studio WWE2K23
WWE2k23 Powered by PopcornFX Realtime particle solution

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