See also : Particle system overview.
When you first start the PK-Fx editor, the following window will pop-up:
Double-click on the project you wish to open. This will close the window and launch the content browser.
Please see the Project selection page for more details.
The content browser is shown when a project is opened.
It allows you to see a preview of the resources inside the current pack, edit them, and create new resources.
Double-click on a thumbnail to open the associated editor.
Please see the Content browser page for more details.
The particle editor is the main editor you'll use to author effects.
It is made of various panels, amongst which a realtime viewport showing the effect in action.
Please see the Particle editor page for more details.
The mesh editor is the main interface to import raw meshes into Popcorn, to be used as particle samplers, or sources for models (see the section below).
Please see the Mesh editor page for more details.
The model editor is used to preview meshes with materials and animations
It is only needed if you wish to import a backdrop and tell the editor how to render it with materials & textures, or if you want to use the mesh renderer.
Please see the Model editor page for more details.