Editor

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See also : Particle system overview.

Contents

Project selection

When you first start the PK-Fx editor, the following window will pop-up:

SelectProject 01.png


Double-click on the project you wish to open. This will close the window and launch the content browser.

Please see the Project selection page for more details.


Content browser

The content browser is shown when a project is opened.
It allows you to see a preview of the resources inside the current pack, edit them, and create new resources.

ContentBrowser 01.jpg


Double-click on a thumbnail to open the associated editor.

Please see the Content browser page for more details.


Editors

Particles

The particle editor is the main editor you'll use to author effects.

ParticleEditor 01.jpg


It is made of various panels, amongst which a realtime viewport showing the effect in action.

Please see the Particle editor page for more details.


Meshes

The mesh editor is the main interface to import raw meshes into Popcorn, to be used as particle samplers, or sources for models (see the section below).

MeshEditor 01.png


Please see the Mesh editor page for more details.


Models

The model editor is used to preview meshes with materials and animations

ModelEditor 01.png


It is only needed if you wish to import a backdrop and tell the editor how to render it with materials & textures, or if you want to use the mesh renderer.

Please see the Model editor page for more details.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox