What is PopcornFx ?
PopcornFX is a realtime particle FX middleware for games. It’s made of a dedicated effect editor and a multiplatform runtime integrated into the game-engine.
PopcornFX’s stream processing architecture and scriptable particles makes it both high-performance and extremely powerful.
How does it work ?
Particle effects are created by artists in the PopcornFX editor. They are then baked and saved with the game assets. The PopcornFX runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.
How do I try it ?
You can download the FX editor, which is totally free and unlimited. This is the actual editor used in production. We don’t charge for it. You can do whatever you want with it.
How much does it cost ?
The Unity plugin and Unreal Engine 4 plugin are both licensed per platform and per seat for personal use or indie studios. For AAA titles, we can discuss project, team, or site licenses, including premium support and services.
The SDK is typically licensed per project and can be integrated tightly to your specific rendering pipeline.
Contact us for more information !
“PopcornFX has become the cornerstone of VFX here at London Studio since we began “VR Worlds” in 2014. It’s enabled us to deliver a huge and varied range of particle effects which really contribute to the sense of presence demanded by VR. Our vfx team loves using the editor – it actually encourages artists to experiment, improve, and optimise without barriers to creativity. Persistant Studios have also continued to provide us with first-class support on-site and down the wire – for both content creation and for the codebase. This level of support has proven to be as professional and reliable as the tool itself.”
Ciaran Devine – Visual Effects Supervisor – London Studio – Sony Interactive Entertainment