• Develop Awards Finalist

    We are nominated in 2 categories:

    Design & Creativity Tool

    Tools Provider-Production

  • PopcornFX in WRC6

    The next version of FIA: World Racing Championship is developed by Kylotonn Games with Kt Engine embedding PopcornFX. Ready?

  • Trion Worlds Trove uses PopcornFX

    Trion Worlds licensed PopcornFX engine to bring stylish particle effects to this voxel RPG in a massive universe of online worlds : http://www.trovegame.com/

  • Unity3d plugin

    You can buy the plugin right on our store or from the Unity Asset Store. Android, iOS and content packs available (free discovery pack)

  • PopcornFX inside VR Worlds

    now fully optimized for PlayStation®VR, PopcornFX has been licensed by SIE Worldwide Sony London Studio for use in the launch title “PlayStation® VR Worlds”

  • UE4 plugin

    Available on the Marketplace for SIGGRAPH 2016! More information on the plugin’s page : Unreal Engine 4

  • Crowfall

    ArtCraft Entertainment MMO, made with Unity, is using PopcornFX!

  • Realtime particle FX solution

    Complete solution for game visual effects,
    advanced cross platform optimization.

  • Atlas Reactor

    Trion World’s upcoming title is using PopcornFX with Unity! https://reactor.trionworlds.com


Great sponsors Houdini SideFX Substance by Allegorithmic NVIDIA & Wacom & prestigious jury Iki Ikram, David Johnson, #CiaranDevine, Gregor Lakner, Mathieu Martinet are supporting our sponsored #VFX challenge!
New deadline! You can now send your submission until May the 31rst to be one of the 3 winners!
Huge thanks to our partner #RealTimeVFX Printemps numérique BCTQ / QFTC #VFXmontreal Alliance Numérique
to be announced shortly! Stay tuned #TheGreatTransmutator #Contest#Realtime #techart #Particles
Enter now & check out #THEGREATTRANSMUTATOR #VFXchallenge‘ Jury & prizes details: https://realtimevfx.com/t/competition-the-great-transm…/1841


“High Quality Mobile VR with Unreal Engine & Oculus“ session presented by ARM

Paris, France, (April the 18th, 2017) – Persistant Studios, market leader in realtime VFX with its middleware solution PopcornFX, is proud to present its collaboration with leading global technology company ARM.

Persistant Studios ARM PopcornFX


What is PopcornFx ?

PopcornFX is a realtime particle FX middleware for games. It’s made of a dedicated effect editor and a multiplatform runtime integrated into the game-engine.
PopcornFX’s stream processing architecture and scriptable particles makes it both high-performance and extremely powerful.

How does it work ?

Particle effects are created by artists in the PopcornFX editor. They are then baked and saved with the game assets. The PopcornFX runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

How do I try it ?

You can download the FX editor, which is totally free and unlimited. This is the actual editor used in production. We don’t charge for it. You can do whatever you want with it.

If you like it, you can contact us to get a free runtime evaluation license for your studio.
We also have plugins for Unity and UE4.

How much does it cost ?

The editor is free. We license the runtime and we offer integration / outsourcing services.

The Unity plugin and Unreal Engine 4 plugin are both licensed per platform and per seat for personal use or indie studios. For AAA titles, we can discuss project, team, or site licenses, including premium support and services.

The SDK is typically licensed per project and can be integrated tightly to your specific rendering pipeline.

Contact us for more information !

PopcornFX, product & services

Let's discover PopcornFx team, product & services! #MRapplication #Outsourcing #Training #MovieIndustry

Geplaatst door PopcornFx op maandag 13 februari 2017

“PopcornFX has become the cornerstone of VFX here at London Studio since we began “VR Worlds” in 2014. It’s enabled us to deliver a huge and varied range of particle effects which really contribute to the sense of presence demanded by VR. Our vfx team loves using the editor – it actually encourages artists to experiment, improve, and optimise without barriers to creativity. Persistant Studios have also continued to provide us with first-class support on-site and down the wire – for both content creation and for the codebase. This level of support has proven to be as professional and reliable as the tool itself.”
Ciaran Devine – Visual Effects Supervisor – London Studio – Sony Interactive Entertainment