GDC15 booth #631

Bigger booth… nice team… great news… PopcornFX is getting ready for GDC 2015! Swing by our booth on the show floor or contact us to arrange a meeting outside at your convenience (we can set up meetings at the International Hotel). The landing page is coming soon!

What is PopcornFx ?

PopcornFx is a realtime particle FX middleware for games. It’s made of a dedicated effect editor and a multiplatform runtime integrated into the game-engine.

PopcornFx’s architecture and scriptable particles makes it both high-performance and extremely powerful. Watch the overview video for more details on what it does !

How does it work ?

Particle effects are created by artists in the PopcornFx editor. They are then baked and saved with the game assets. The PopcornFx runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

How do I try it ?

You can download the FX editor, which is totally free and unlimited. This is the same editor as used in production. We don’t charge for it. You can do whatever you want with it.

If you like it, you can contact us to get a free runtime evaluation license for your studio.
We also have beta plugins for Unity (here) and UE4 (upcoming!).