• PopcornFX UE4 plugin

    Open BETA launched in May! Enjoy and please give your feedbacks.

  • Unity3d plugin is available!

    Click here for the PopcornFX Windows Plugin for Unity
    or directly into Unity Asset Store, simply search for popcornfx.
    Android, iOS and content packs available (free discovery pack)

  • Pearl Abyss Black Desert uses PopcornFX

    Pearl Abyss licensed PopcornFX for the MMORPG Black Desert Online, published by DAUM. It brings a powerful particle system to this wonderful massive open-world sandbox

  • PopcornFX in WRC5

    The next version of FIA: World Racing Championship is developed by Kylotonn Games with Kt Engine embedding PopcornFX. Ready?

  • Trion Worlds Trove uses PopcornFX

    Trion Worlds licensed PopcornFX engine to bring stylish particle effects to this voxel RPG in a massive universe of online worlds : http://www.trovegame.com/

  • Realtime particle FX solution

    Complete solution for game visual effects,
    advanced cross platform optimization.

What is PopcornFx ?

PopcornFx is a realtime particle FX middleware for games. It’s made of a dedicated effect editor and a multiplatform runtime integrated into the game-engine.

PopcornFx’s architecture and scriptable particles makes it both high-performance and extremely powerful. Watch the overview video for more details on what it does !

How does it work ?

Particle effects are created by artists in the PopcornFx editor. They are then baked and saved with the game assets. The PopcornFx runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

How do I try it ?

You can download the FX editor, which is totally free and unlimited. This is the same editor as used in production. We don’t charge for it. You can do whatever you want with it.

If you like it, you can contact us to get a free runtime evaluation license for your studio.
We also have beta plugins for Unity (here) and UE4 (upcoming!).

3D realtime particle middleware – editor and runtime – tailored for the video game industry. Efficient toolchain, asset workflow, debugging and metrics.