• UE4 plugin

    Available on the Marketplace for SIGGRAPH 2016! More information on the plugin’s page : Unreal Engine 4

  • Unity3d plugin

    You can buy the plugin right on our store or from the Unity Asset Store. Android, iOS and content packs available (free discovery pack)

  • PopcornFX in WRC5

    The next version of FIA: World Racing Championship is developed by Kylotonn Games with Kt Engine embedding PopcornFX. Ready?

  • Trion Worlds Trove uses PopcornFX

    Trion Worlds licensed PopcornFX engine to bring stylish particle effects to this voxel RPG in a massive universe of online worlds : http://www.trovegame.com/

  • Realtime particle FX solution

    Complete solution for game visual effects,
    advanced cross platform optimization.

  • PopcornFX as a native particle solution

    Ground breaking Maxplay engine has integrated a slew of new tools into its Game Development Suite (GDS) software, including PopcornFX!


SIGGRAPH 2016 logo
PopcornFX will be at SIGGRAPH 2016 in Anaheim, California, from July 24th to July 28th with Cap Digital on the French Pavillion.

Do not hesitate to contact us if you want to schedule a private meeting. Otherwise, come and say Hi at Booth #633 / French Pavillion !


The first tech article, published a few days before SIGGRAPH2016, is presenting a brief PopcornFX history, informations about the architecture and the upcoming V2.

You can find this article and the next ones coming here : http://www.popcornfx.com/tech-blog/

What is PopcornFx ?

PopcornFx is a realtime particle FX middleware for games. It’s made of a dedicated effect editor and a multiplatform runtime integrated into the game-engine.
PopcornFx’s stream processing architecture and scriptable particles makes it both high-performance and extremely powerful. Here are some ingame examples of PopcornFX:

How does it work ?

Particle effects are created by artists in the PopcornFx editor. They are then baked and saved with the game assets. The PopcornFx runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

How do I try it ?

You can download the FX editor, which is totally free and unlimited. This is the actual editor used in production. We don’t charge for it. You can do whatever you want with it.

If you like it, you can contact us to get a free runtime evaluation license for your studio.
We also have beta plugins for Unity and UE4.

How much does it cost ?

The editor is free. We license the runtime and we offer integration / outsourcing services.

The Unity plugin and Unreal Engine 4 plugin are both licensed per platform and per seat for personal use or indie studios. For AAA titles, we can discuss project, team, or site licenses, including premium support and services.

The SDK is typically licensed per project and can be integrated tightly to your specific rendering pipeline.

Contact us for more information !

3D realtime particle middleware – editor and runtime – tailored for the video game industry. Efficient toolchain, asset workflow, debugging and metrics.